Jason Minor
Jason Minor
Art Director
Austin, United States

Summary

Artist and writer for games, comic books, and various anthologies. ​​​​​​​

I've worked in the game industry for over twenty years as an artist and Art Director for such games as STAR WARS GALAXIES and STAR WARS: THE OLD REPUBLIC. I have been running art teams in various capacities for over fourteen years.

Before games, I spent ten years as a comic book freelance artist, working for Marvel, DC Comics, Image, Dark Horse, and many others. My work has appeared in such comic books as, "The Books of Magic," "Buffy the Vampire Slayer," "Teenage Mutant Ninja Turtles," "Deadpool," "Batman," "X-Men," and the Eisner Award-winning anthology "The Big Book of Urban Legends."

In my personal time, I have been focusing on writing. I have published several short stories for different anthologies. I am currently working on my first novel. My short story, A DANCE IN THE WOODS, won the Pen 2 Paper writing contest grand prize.

Resume PDF

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Skills

Art DirectionIllustration3D ModelingCharacter ModelingTraditional Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush

Productions

    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Art Director, Lead Character Artist
    • Company
      Bioware
    • Video Game
      Star Wars Galaxies
    • Year
      2004
    • Role
      Art Director, Lead Character artist, Character Artists, Environment Artist
    • Company
      Sony Online Entertainment

Experience

  • Unannounced VR Project at AltaVR
    International
    October 2022 - January 2024

    Art Director (overseeing 13 artists)

    Project: Unannounced VR Project

    • Built and organized the art team from the ground up.

    • Developed and wrote art bibles and style guides for two VR projects.

    • Help develop pitches for external VR IPs.

    • Helped guide and develop two internal VR IPs.

    • Coordinating Art needs with Design, Engineering, Marketing, and upper management.

    • Scheduling and managing the needs of the art team.

    • Set up Jira automation and worked with Production to introduce proper tracking and scheduling.

    • Worked with leads to establish directory structures and naming conventions.

    • Worked with tech art to develop procedural pipelines and processes.

    • Developed previz and research to establish a proper foundation for the games.

    • Spec determinations and final review of all assets to maintain art quality and style.

  • Star Wars: Knights of the Old Republic Remake at Aspyr Media Inc.
    Austin, US
    May 2019 - July 2022

    Art Director (overseeing 30 artists)

    Project: Star Wars: Knights of the Old Republic Remake

    • Built and organized the art team from the ground up.

    • Coordinated Art needs with Design, Engineering, Marketing, and upper management.

    • Scheduling and managing the needs of the art team.

    • Setting up internal and external vendor tracking.

    • Worked with tech art to develop procedural pipelines and processes.

    • Developed previz and research to establish a proper foundation for the game.

    • Wrote the art bible and established the visual language to maintain the game vision and overall art direction.

    • Spec determinations and final review of all assets to maintain art quality and style.

    • Overseeing other studio art projects.

  • Breach at QC Games Inc.
    Austin, US
    June 2017 - March 2019

    Outsourcing Manager/Senior Art Producer

    Project: Breach

    • Established and managed the Outsourcing Pipeline for Breach and the studio.

    • Hired 2 additional Outsource vendors and created the first draft of the contracts.

    • Coordinated 3 external vendor studios and provided feedback and direction to maintain consistency in art style.

    • Worked with the Finance Director to maintain quality outsourcing within the established budget.

    • Worked with the Art Director to establish and clearly communicate the art style guide and pipelines.

    • Worked with the Art Director to grow and develop the internal art team, streamline their process, and foster strong cross-disciplinary relationships for a high-functioning team.

    • Management of the art content schedule for the art team. Tracking tasks and identifying dependencies.

    • Coordination of feedback and approvals to ensure clear, consistent, and timely feedback for internal artists and external vendors.

    • Regularly communicated the art team’s needs and progress to the production staff and management team.

    • Coordination of art development and planning meetings.

  • Star Wars: The Old Republic at BioWare Austin (Electronic Arts)
    Austin, United States of America
    October 2006 - Present

    04/25/14-present

    Art Director

    Project: Star Wars, The Old Republic: Shadow of Revan, Rise of the Emperor, Knights of the Fallen Empire

    Promoted to Art Director (overseeing 32 artists)

    Coordinating with the Creative Director to define the overall art direction for current and future SWTOR expansions and content

    Coordinating art needs with Design, Programming, Marketing, and upper Management

    Coordinating with the Cartel Market Lead to drive and feed the Cartel Market.

    Scheduling and managing the needs of the art team

    Drafting first round contracts for external vendors

    Hiring of artists and locating external vendor within budget constraints

    High-level management and coordinating with external manager of 15 external vendors

    Spec determinations and finial review of all assets to maintain existing art quality and style

    Creation, review, and support of Marketing art, both internal and external

    10/04/06-04/25/14

    Lead Character Artist

    Project:Star Wars, The Old Republic: The initial release, Rise of the Hutt Cartel, Galactic Strongholds, Shadow of Revan

    Overseeing 8 in house artist and 34 outsource artist.

    Responsibilities include: Working with the Art Director and Lead Concept artist to develop the Character and Creature pipeline as well as helping to determine look and feel of the characters. Scheduling and Project planning for the Character team. Working with Design and Programming to determine the best tools and work flow as they relate to Characters. Managing various Outsourcing firms. Modeling and texturing characters and creatures.

  • Star Wars Galaxies at Sony Online Entertainment
    San Diego and Austin, United States of America
    February 2001 - September 2006

    12/01/06-10/04/06

    Art Director

    Project: Unannounced Unreal Project (Never Released)

    Set Artistic style and direction for Demo

    Lead 6 artist in the development of Demo

    11/01/05-10/04/06

    Art Director

    Project: Star wars Galaxies: Live Team (PC)

    Promoted to Art Director (overseeing 12 artist)

    Responsibilities include: Coordinating art needs with Design and Programming, scheduling and managing the art leads and artist, spec determinations and finial review of all assets, creation of a style guide, tool investigation and evaluations, outsourcing budget management, and some art asset creation.

    10/27/04-11/01/05

    Character Lead Artist

    Projects: Star wars Galaxies: Rage of the Wookiees, The Trials of Obi Wan, New Game Enhancements, and Live Team (PC)

    Promoted to Character Lead Artist (overseeing 5 other artist)

    Responsibilities included: setting up and managing the character pipeline, scheduling and organizing the character and creature assets, technical and aesthetic review of said assets

    Modeling and texturing of creatures and NPC’s, and several environmental assets.

    8/30/03-10/27/04

    3D Ship/Environmental Artist

    Project: Star wars Galaxies: Jump to Lightspeed expansion and Live Team (PC)

    Relocated to Austin when the San Diego division of SWG was shut down.

    Responsibilities included: modeling and texturing of spaceships, planets, skyboxes, etc.

    Pioneered the method of creating extremely large and detail capital ships (the Star Destroyer and such).

    Created one of the two new player species.

    I have also continued my previous task from the Live Team, creatures, characters, and clothing.

    2/5/01-8/30/03

    Environment/Creature/Character Artist

    Project: Star Wars Galaxies (PC)

    Employed as an environment artist and later moved to the character team.

    Responsibilities included: terrain creation, modeling and texturing of creatures and characters

    Helped to development the games elaborate clothing system and other internal processes

  • Freelance Graphic Artist at Baraka Studios
    United States of America
    March 1987 - May 2000

    Baraka Studios East Stroudsburg, PA 10/97 - 5/00

    Artist

    The studio was created by myself and three other artists

    My responsibilities included management of the studio’s business affairs and the coordination and distribution of work amongst the other artist and myself

    The studio created and maintained several different websites.

    We also created packaging art for CDs and CD ROMs, banner and logo design, brochures, etc

    Freelance Work New York, NY. 11/92 - 5/00

    Graphic Artist

    Self-employed as a freelance graphic artist

    Produced work for various Comic, Card, Gaming, and Toy companies

    Among these were; DC Comics, Marvel Comics, Image Comics, Dark Horse Inc., White Wolf Publishing, Five Rings AEG Co., Hasbro Toy Group, and Mattel.

    During this time I hired and managed several assistant artists

    Freelance Work Lexington, KY 3/87-7/89

    Graphic Artist

    Worked independently, doing spot illustrations, logos, and graphic designs for various local businesses and publications